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Enviroment Models - CP_Busytown
Personal work - 3dStudio Max

Below are a selection of environment models I created for my Team Fortress 2 level: CP_Busytown. I decided to make some custom content for the map to try and make it feel more unique and also to drop in a few subtle nods to the players who helped me playtest the level as a way of thanking them for their support.

The models where all created In 3dStudio Max.

Environment Models - Deep 6
Leaping Lizard Software - 3dStudio Max

www.deep6game.com

I created these environment models to add detail to my Deep 6 levels that I couldn't add with brush work alone. I used exported brush work from Hammer as a reference for most of these models, this ensured that they were the correct scale when It came to importing them into the game. Each has had it's lighting baked in Max to apply some quick detail, with the intention of handing it onto a texture artist or of creating a skin for it myself at a later date.

All the models were created in 3dStudio Max.

 

Misc Models
Personal work - 3dStudio Max

These are a miscellaneous selection of models I created for personal projects or just to practice my skills.

All models shown below were created in 3dStudio Max.