www.ryanspinney.com
InformationLevel Design3D ModelsLinkedin Profile
 

About Me

Application Knowledge

Current status

Seeking a Level Design position within the UK or abroad if the opportunity is right.

Key Skills

- Designing and constructing playable 3D environments for video games.

- Designing, creating and unwrapping meshes in modelling packages.

- Using Photoshop to create skins for models exported from 3D packages.

- Creating concepts for models and environments on paper and in Photoshop.
.

Good
Some
- Radient
- Unreal Editor
- Hammer
- Maya
- Photoshop
- 3dStudio Max
- ZBrush
- Crazy Bump

Professional Experience

Wolfenstein (MP) - Endrant Studios
www.wolfenstein.com

Level Designer - July 2008 - August 2009

Wolfenstein

Endrant Studios recently completed work on the multiplayer component of the new Wolfenstein game. As a Level Designer I was responsible for game play alterations, layout changes, creation of new areas, detailing environments and performance optimization over a variety of multiplayer levels on the project.

Deep 6 - Leaping Lizard Software
www.deep6game.com

Level Designer - 2007 - 2008

Deep 6

Worked freelance, designing and constructing fun 3D underwater game play environments for the Source Engine. The design process went from grey boxed layouts all the way through to the addition of displacement geometry, detail brushes, applicable meshes and lighting.

Modification Experience

Hostile Planet - (Source Engine Mod)

Lead Level Designer - 2005 - 2006

I was responsible for designing and constructing interesting futuristic environments for online MMO game play. The majority of my time on the project was spent creating a large cityscape environment to be used a meeting area and market place for players.

Other additional levels created for the Modification were relatively simple and used as a theatre to test out specific game features. In addition, I was also responsible for some small pieces of concept art.

Hostile Planet

Recommendations

 

Mark Fry
Lead Level Designer
- Endrant Studios

"Ryan's skills as a level designer are constantly evolving. He actively seeks out new challenges, new skills to add to his toolbox and is always willing to share the knowledge, allowing others to benefit from his hard work. Wolfenstein used idTech4 and Ryan eagerly took to the task of learning everything he could about creating levels in the engine. In a very short period of time Ryan was involved in all aspects of the level design production including map flow adjustments for gameplay, lighting and aesthetics, performance optimizations, and bug fixing. Ryan takes great pride in his work and the excellent quality is proof of that."

 

Ben Smedstad
Owner / Creative Director
- Endrant Studios

"Ryan was eager, quick to learn and often went beyond what his day to day role required. He was tasked with taking other peoples work and making design, technical and gameplay changes in order to fit the vision of the game. The role required that Ryan got up to speed with the engine, often with little extra time given as the project was in full swing from day one, and his results were excellent. I have no problems in recommending Ryan in any level design role.”

 

Neil Postlethwaite
Owner / Managing Director
- Endrant Studios

"Ryan joined Endrant fresh from successes in Team Fortress 2 community maps. He took that experience to the professional level in his work at Endrant. He worked across all our maps, reacting to playtest feedback, often under tight deadlines. He also worked hard in bug fixing and optimisations, dramatically reducing totals across the board. Ryan is a sponge for new information, and would be a plus in any team.”