Deep6 is an online multiplayer game that pits two teams, the Axis and the Allies, against one another in large underwater battles. Players pilot fictional WW2 underwater battle craft in an effort to beat the other team and become the victor in a variety of game modes. Gameplay is reminisant of the classic game Descent, with players having total 360 degree control over their ships, meaning battles can occour sideways and upside down, any direction in fact, giving a whole new element of strategy to the gameplay environments.
My role on the project was as a level designer and it was my task to design and create a selection of fun underwater environments. In all I worked on 6 main levels for the game as well as creating several other concepts for other level designers to follow. I also created a selection of environment models with which to populate them.
Project duration - 8 months (2007 - 2008)